🚧 In development — this is the design vision

One world to build.
Infinite games to play.
A universe you own.

RoCraft is designed to fuse an infinite block-based survival sandbox with a creator-driven game platform — one persistent voxel planet where playing, building, and creating games are the same activity.

Early-access news and playtest invites. No spam.

🌍 One Persistent Planet⚙️ Craft to Create🧬 Your Avatar, Your Legacy💎 A Real Economy🛡️ Safe by Design
GenreBiomes

The world generates games.

The infinite procedural planet doesn't just generate terrain — it generates game genres as geography. Every experience lives somewhere on the map, discoverable by walking, mining, or sailing to it.

🌲

The Frontier

Classic survival: forests, caves, oceans, mobs, and farming.

⚔️

Arena Canyons

Naturally generated PvP zones where shooter and battle rules activate.

🏭

Tycoon Flats

Fertile commercial land — claim a plot and build a business with real automation.

⛰️

The Obby Peaks

Impossible floating mountain ranges that play as parkour challenges with leaderboards.

🌫️

Dread Marshes

Horror-rule zones: limited light, permadeath-lite, escape scenarios.

🏎️

Speedway Dunes

Vehicle-physics zones built for racing leagues.

🐉

The Anime Reaches

High-fantasy zones with ability combat and RPG questing.

Walk out of a survival forest, crest a hill, and you're at the edge of a battle-royale canyon with 40 players mid-match. No loading screen. No menu. The world is the game browser.
LogicBlocks

Redstone that compiles into games.

Game creation isn't a separate app — it's a survival progression. LogicBlocks are physical, craftable, in-world programming: one system that carries you from snapping blocks to shipping real code.

1

Snap blocks together

Craft Trigger, Rule, Spawn, Score, and Portal Blocks from mined resources, then wire them in the world like circuitry: "player enters this zone → 60-second timer → last one standing wins."

2

Open the code inside

Every LogicBlock can be opened to reveal the RoScript it generates — a gentle ramp from blocks to visual scripting to real code. Edit it in place; the world updates.

3

Ship a real game

Finished games are physical objects. Shrink one into a World Shard, plant it anywhere on the planet, and other players walk right in — no separate app, no empty editor.

“A 9-year-old snaps blocks. A 15-year-old edits the script inside. A studio ships a AAA-quality experience. Same system, one learning curve.”

skyfall.generated.luau — the code inside the blocks
-- Generated by rocraft-roscript. Zone: skyfall-arena
-- Edit in Graph View, or edit here (marks blocks Voidforged).

local zone = zone("skyfall-arena")

-- [block: gate] portal.queue_gate
zone:gate({ lobby_s = 30, max_players = 16, min_players = 4 })

-- [block: rule_fall] rule.fall_elimination
zone:rule("fall_elimination")

-- [block: rule_pvp] rule.pvp
zone:rule("pvp", { mode = "knockback" })

-- …

-- [block: prize] score.payout
local function prize(ev)
  payout(ev.player, craftium(5))
end
The Economy

Own what you make.

Time is a real currency. Miners who love the grind become the supply chain for creators who love to build — a player-driven economy by design.

💎

Craftium

The universal creator resource — earned by mining, quests, and Surge events, and spent crafting LogicBlocks, claiming land, and leasing portals. Fully player-tradeable, so your playtime has real value.

👑

Crowns

The premium currency for cosmetics, Shards, Realms, and passes — or for buying Craftium from players who mined it. One deliberate valve: anyone can buy in, but only verified creators cash out.

For Parents

Safe by design.

The principle behind every purchase: monetize identity, convenience, and creation — never power, never gambling. Safety isn't a settings page; it's the foundation.

🎁

No paid lootboxes

Known-before-buy: every paid item shows exactly what it is. Randomized rewards can only be earned in play — never purchased.

💳

Spend limits by age

Default-on for minors, with guardian approval above thresholds and a running monthly total visible to both the child and the guardian.

🛰️

Parental Mission Control

Playtime windows, experience allow-lists, friend approval — and a weekly "what your child built" recap.

🛡️

Moderated by design

ML text and voice moderation tuned per age band, backed by 24/7 human trust & safety. Voice chat is for age-verified users only.

Why Players Switch

Everything you love. One planet.

⛏️

To the Minecraft player

Your world is still infinite and your redstone brain is still rewarded — but now your contraptions become actual games other people play, your builds can be sold, and there's finally a reason to leave your base: an entire planet of player-made genres is over the next hill.

🎮

To the Roblox player

Every game you love — obbies, tycoons, shooters, horror, RPG, racing — is still here, still endless, still made by creators daily. But now they live in one seamless world, your avatar earns and crafts instead of just buying, and becoming a creator starts with picking up a pickaxe, not opening an empty editor.

Roadmap

From first pickaxe to full platform.

Alpha
  • Survival + Creative modes
  • In-World Studio
  • LogicBlocks core
  • First GenreBiome: the Obby Peaks
Beta
  • Marketplace
  • Crowns & Craftium economy
  • Companions
  • Three more GenreBiomes
  • Realms for private worlds
1.0
  • RoCraft Studio (PC/Mac)
  • Creator Payouts
  • World Shards
  • The Nexus
  • Cross-platform launch

Be first on the planet.

Join the waitlist for early-access news, playtest invites, and a founder's spot when the gates open.