One world to build.
Infinite games to play.
A universe you own.
RoCraft is designed to fuse an infinite block-based survival sandbox with a creator-driven game platform — one persistent voxel planet where playing, building, and creating games are the same activity.
Early-access news and playtest invites. No spam.
The world generates games.
The infinite procedural planet doesn't just generate terrain — it generates game genres as geography. Every experience lives somewhere on the map, discoverable by walking, mining, or sailing to it.
The Frontier
Classic survival: forests, caves, oceans, mobs, and farming.
Arena Canyons
Naturally generated PvP zones where shooter and battle rules activate.
Tycoon Flats
Fertile commercial land — claim a plot and build a business with real automation.
The Obby Peaks
Impossible floating mountain ranges that play as parkour challenges with leaderboards.
Dread Marshes
Horror-rule zones: limited light, permadeath-lite, escape scenarios.
Speedway Dunes
Vehicle-physics zones built for racing leagues.
The Anime Reaches
High-fantasy zones with ability combat and RPG questing.
Redstone that compiles into games.
Game creation isn't a separate app — it's a survival progression. LogicBlocks are physical, craftable, in-world programming: one system that carries you from snapping blocks to shipping real code.
Snap blocks together
Craft Trigger, Rule, Spawn, Score, and Portal Blocks from mined resources, then wire them in the world like circuitry: "player enters this zone → 60-second timer → last one standing wins."
Open the code inside
Every LogicBlock can be opened to reveal the RoScript it generates — a gentle ramp from blocks to visual scripting to real code. Edit it in place; the world updates.
Ship a real game
Finished games are physical objects. Shrink one into a World Shard, plant it anywhere on the planet, and other players walk right in — no separate app, no empty editor.
“A 9-year-old snaps blocks. A 15-year-old edits the script inside. A studio ships a AAA-quality experience. Same system, one learning curve.”
-- Generated by rocraft-roscript. Zone: skyfall-arena
-- Edit in Graph View, or edit here (marks blocks Voidforged).
local zone = zone("skyfall-arena")
-- [block: gate] portal.queue_gate
zone:gate({ lobby_s = 30, max_players = 16, min_players = 4 })
-- [block: rule_fall] rule.fall_elimination
zone:rule("fall_elimination")
-- [block: rule_pvp] rule.pvp
zone:rule("pvp", { mode = "knockback" })
-- …
-- [block: prize] score.payout
local function prize(ev)
payout(ev.player, craftium(5))
endOwn what you make.
Time is a real currency. Miners who love the grind become the supply chain for creators who love to build — a player-driven economy by design.
Craftium
The universal creator resource — earned by mining, quests, and Surge events, and spent crafting LogicBlocks, claiming land, and leasing portals. Fully player-tradeable, so your playtime has real value.
Crowns
The premium currency for cosmetics, Shards, Realms, and passes — or for buying Craftium from players who mined it. One deliberate valve: anyone can buy in, but only verified creators cash out.
World Shards — games as items
Any bounded creation — a mini-game, a house, a puzzle dungeon — can be crystallized into an inventory item. Carry it, gift it, sell it on the Marketplace, or plant it to rebuild it anywhere. Limited editions carry verifiable scarcity and maker provenance.
Safe by design.
The principle behind every purchase: monetize identity, convenience, and creation — never power, never gambling. Safety isn't a settings page; it's the foundation.
No paid lootboxes
Known-before-buy: every paid item shows exactly what it is. Randomized rewards can only be earned in play — never purchased.
Spend limits by age
Default-on for minors, with guardian approval above thresholds and a running monthly total visible to both the child and the guardian.
Parental Mission Control
Playtime windows, experience allow-lists, friend approval — and a weekly "what your child built" recap.
Moderated by design
ML text and voice moderation tuned per age band, backed by 24/7 human trust & safety. Voice chat is for age-verified users only.
Everything you love. One planet.
To the Minecraft player
Your world is still infinite and your redstone brain is still rewarded — but now your contraptions become actual games other people play, your builds can be sold, and there's finally a reason to leave your base: an entire planet of player-made genres is over the next hill.
To the Roblox player
Every game you love — obbies, tycoons, shooters, horror, RPG, racing — is still here, still endless, still made by creators daily. But now they live in one seamless world, your avatar earns and crafts instead of just buying, and becoming a creator starts with picking up a pickaxe, not opening an empty editor.
From first pickaxe to full platform.
- Survival + Creative modes
- In-World Studio
- LogicBlocks core
- First GenreBiome: the Obby Peaks
- Marketplace
- Crowns & Craftium economy
- Companions
- Three more GenreBiomes
- Realms for private worlds
- RoCraft Studio (PC/Mac)
- Creator Payouts
- World Shards
- The Nexus
- Cross-platform launch
Be first on the planet.
Join the waitlist for early-access news, playtest invites, and a founder's spot when the gates open.